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AI Olympiad showcases talent of CSE students in programming, mathematics and robotics
June 24, 2023 / Leave a comment
Three students from Qatar University (QU) showcased their exceptional talent in the second edition of the Arab Artificial Intelligence Olympiad that was organized by Arab Robotics and AI Association, in collaboration with STEAM Centre on 24 June 2023, in Amman, Jordan. The event has featured five competitions that served as a platform for Arab youth of all age groups in the fields of programming, mathematics and algorithms, computer vision, cybersecurity, and embedded systems.
The outstanding participants from QU were granted the prestigious Talent Scholarship. Faisal Abdullah Salam Batis, Marcus Wein Esmiller Monteiro, and Galal Faez Salem Ban Amr excelled in various courses and secured top positions in multiple categories at the Olympiad. Marcus and Galal secured the first place in the programming course, while Marcus, Galal, and Faisal achieved the second position in the embedded systems course. Faisal also claimed the third spot in the mathematics and algorithms course.
Knowing that in this year, more than 150 students from Jordan, Palestine, Kuwait, Qatar, Libya, Yemen, and Egypt representing over 20 schools and 13 universities from around the Arab world participated in the Olympiad.
Commenting on the event, Dr. Saleh Al-Hazbi, Lecturer of Computer Science at QU, said, “The Artificial Intelligence Olympiad is a competition that aims to raise awareness about the growing significance of AI in today’s world. Our participating students, who have showcased their talent in various categories, have been accepted into QU’s prestigious Talented Students Program. This program, offered at QU, aims to attract students with exceptional talents in different fields.”
Marcus Monteiro, the winner of first place in the programming course, expressed his thoughts on the experience, saying, “I, along with my fellow participant, Galal, was extremely nervous, but we realized the competition would be tough with participants from other countries. However, as we began answering the questions, we gradually gained more and more confidence. I told my colleague, ‘We will win this competition for Qatar’.” He stated, “The future of artificial intelligence is very bright. Many people believe that AI will take away people’s jobs, but we see it as a tool for the future, making us smarter and more capable.”
reference: Here
CSE Best Senior Projects 2023
May 28, 2023 / Leave a comment
On May 25th, the highly anticipated senior projects’ presentations took place at the state-of-the-art new engineering building H07. These remarkable projects, the culmination of tireless efforts by talented students, were subjected to rigorous evaluation by industry examiners. After careful deliberation, three outstanding projects from each program, Computer Science (CS) and Computer Engineering (CE), emerged victorious. These exceptional teams have been chosen to proudly represent our department in the upcoming college contest day on June 11th. We eagerly anticipate the success that awaits our representatives as they compete at the college level, and we are confident in their abilities to make our department proud once again.
Winning Projects in CSE-SDP23 Contests Day
CE Rank 1
Project Title: Developing a Stealth Drone ‘’Ash”
Students: Fatimaelzahraa Ahmed, Noof Qassmi, Syeda Rizvi
Supervisor: Dr. Abdulla Al-Ali
Abstract :
Drones have become a popular tool for illegal activities such as political attacks, causing serious threats to global security. In order to address this issue, our project aims to demonstrate the limitations of current drone detection systems by constructing a stealth drone, which is called “Ash”. The current drone detection systems focus on detecting the drone based on it is Radio Frequency (RF) signature and its appearance using computer vision. The designed drone will be capable of operating in three different modes which are Wi-Fi, 915 MHz radio frequency signals, and autonomous mode using global positioning system (GPS). The project objectives include building the drone from scratch. In addition, communicating with the ground station on 915MHz frequency with a low signal power. The transmitted signal content is encrypted to avoid interference and intercepting. The drone will be camouflaged to evade detection by optical sensors.
In this project, we are evading the RF analyzers and the optical sensors drone detection systems. We are using LoRa technology to transmit on 915MHz using chirp spread spectrum (CSS) modulation technique, which is not commonly used by drones. This makes it difficult to be recognized by the RF analyzer as a drone communication signal. To evade detection by optical sensors, we are camouflaging the drone by adding an air balloon envelope on top of the drone’s frame. This makes it appear as a flying air balloon to the detection systems, which should confuse these systems that use computer vision and artificial intelligence.
To sum up, this project illustrates the importance of detecting drones accurately and the need for anti-drone systems to adapt to new technologies and tactics used by operators of unauthorized drones. By highlighting the weaknesses of current anti-drone systems, we aim to contribute to the development of more effective technologies to protect global security.
CE Rank 2
Project Title: Haptic Gloves Handball Goalkeeping Training System
Students: Ahmed Ibrahim, Renz Chuateco, Sayer El-Hadidy
Supervisor: Dr. Noora Fetais
Abstract:
The growing interest in harnessing Virtual Reality (VR) and haptic feedback for sports training has led to innovative approaches in skill development and performance enhancement. In handball, there is a need for immersive and accessible training tools for a wide range of players. This Computer Engineering Senior Design Project combines a Unity-based handball simulation with DIY haptic feedback gloves to create an immersive, cost-effective, and versatile training experience tailored to the needs of goalkeepers. The primary objectives of the project included developing affordable VR gloves with haptic feedback for tactile sensations in virtual interactions, creating a convincing handball simulation in Unity with various training scenarios for diverse skill levels, bridging the gap between real and virtual worlds by immersing players in an environment where they can play and feel simultaneously, and facilitating skill development by breaking down complex motor skills into subskills for targeted practice and assessment. Our methodology involved researching and identifying suitable components and techniques for constructing cost-effective DIY haptic feedback gloves, designing, and assembling gloves incorporating selected haptic feedback components with necessary hardware and software, and developing a handball simulation in Unity, focusing on realistic physics, diverse training scenarios, and seamless compatibility with the gloves. Consulting with coaches and players ensured authenticity and relevance. We implemented a system for breaking down motor skills into subskills, allowing targeted practice and assessment in the simulation, with performance metrics and data analysis providing feedback and tracking progress. Finally, we tested and validated the VR glove and handball simulation system, refining the design based on feedback from users and experts in the sport. The project successfully yielded a custom-made, affordable VR glove with haptic feedback capabilities, providing tactile sensations and force feedback during virtual interactions. The handball simulation in Unity featured realistic physics and diverse training scenarios, immersing players in a comprehensive training experience. The system demonstrated the ability to break down complex motor skills into subskills, facilitating targeted practice and assessment. User feedback and performance data indicated a positive impact on skill development and overall training effectiveness. The outcomes of this project have significant implications for the future of handball training and sports training in general. The integration of VR and haptic feedback technology offers an accessible and engaging alternative to traditional training methods. Practicing complex motor skills in a simulated environment enables players to focus on specific aspects of their performance, potentially accelerating skill development. The immersive nature of the virtual environment can help maintain player motivation and engagement. Despite limitations in replicating the full range of real-world interactions, the promising results highlight the potential for further exploration and refinement of VR-based training systems in handball and other sports. This project successfully combined DIY haptic feedback gloves and a Unity-based handball simulation to revolutionize goalkeeping training, demonstrating the potential of this platform to improve athletes’ performance and serve as a valuable training tool for handball clubs, coaches, and players across various skill levels and demographics.
CE Rank 3
Project Title: Asthma Assessment Device for Pediatric Patients
Students: Asma Alnuaimi, Fatemeh Ahmadizadeh, Muneera Alghfarn
Supervisor: Dr. Khalid Abualsaud
Abstract:
Asthma is a common lung illness that causes breathing difficulties. It affects people of all ages and generally begins in childhood; however, it can also appear in adults for the first time. There is presently no cure, but there are basic treatments that can help keep the symptoms under control [1]. This project aims to monitor asthma attacks for pediatrics under twelve years according to the following parameters: oxygen blood level, respiratory rate, and pulse rate. The resulting measures would be compared to pre-determined health standards. The respiratory rate is calculated and deduced by analyzing the result of air pressure sensor. The pulse rate and oxygen level are obtained from an oximeter. These measurements were compared with the normal health status to decide if the child has an asthma attack or not. The result is given within two minutes. The values of the three parameters and the final status of asthma are displayed on the screen. The main advantage of the project is that it is a monitoring device that can be used in a hospital or at home where parents can constantly check the status of their children in a short period of time without having to go to the hospital.
CS Rank 1
Project Title: Integrated Accident Detection and Evaluation System Based on Vehicular Networks and Artificial Intelligence (IADES)
Students: AlDanah AlAnazi, Dareen Douglas, Maryam Al-Meraikhi
Supervisor: Dr. Devrim Unal
Abstract:
Vehicle accidents are a global concern that inflates annually, resulting in massive losses in human lives, resources, and finances. Although some accidents might be minor, others can be fatal or cause long-term disabilities. Hence, in this project, we present a hybrid system that detects, estimates, and reports vehicle accidents as quickly as possible. The project’s primary objectives are saving people’s lives by reducing the reporting time, increasing the response of appropriate authorities and companies, and clearing road blockage that emerged from damaged vehicles. Consequently, the system is designed to achieve the above objectives with multiple components and new emerging technologies such as Artificial intelligence. In detail, the hybrid system consists of two devices, an AI accident detection model and a vehicle device represented in a collection of sensors, and microcontrollers. Designing a hybrid system eliminates any failure occurrence to the two devices rather than using each individually. For instance, severe accidents could damage the vehicle device and increase the likelihood of uncertain and false reported information or total data loss at worst. Moreover, previous works failed to address this, alongside estimating the accident severity from the collected data the hybrid system produces. Consequently, this project will benefit future studies and innovations by developing it into an avoidance system that aligns with the Smart Cities technology concept besides reducing physical, social, and financial costs of vehicle accidents.
CS Rank 2
Project Title: WEvents: A Mobile Application for Events Planning and Organizing
Students: Anwar Al-Hakawaty , Fatma Qassim , Shaikha Al-Asiry
Supervisor: Dr. Saleh Al-Hazbi
Abstract:
Life is full of joyful moments that are worth celebrating and creating memories that last a lifetime in individuals’ hearts. By organizing events, individuals share these memories with others as opportunities to communicate and share news and unforgettable experiences. In some communities, organizing significant events is a chance to gain reputation and status. Above all, organizing an event is not easy; what is supposed to be a happy and enjoyable time could turn into a stressful experience because organizing an event requires thinking and keeping in consideration different aspects, including the number of guests, venue, food, and drink. Moreover, the organizer has to search for good and trusted vendors to supply their needs without exceeding the budget limit. However, some people tend to avoid the daunting task and hire a professional planner. Each planner has a unique style and finding a planner that can meet one’s expectations is a challenging task. Some planners use different platforms to display their work and advertise their services. Nonetheless, some of these planners are not trustworthy as they pass off other people’s work as their own. This project aims to provide a solution in the form of a mobile application “WEvents”, that could assist people in organizing major events and finding appropriate event supplies.
For meticulous people, it is an opportunity to view and select event related items provided by different suppliers with their descriptions and price; the app will help them organize an event from scratch without exceeding the budget while recommending budget-friendly items and supplies depending on their event type. Planners can upload their contact details on WEvents, while clients can easily choose between planners and the available options. WEvents combines all types of supplies in one platform where users can easily scroll through different supplies categories. Moreover, Wevent supports local businesses; vendors and event planners will profit by being reachable to targeted audiences, thereby expanding their businesses. In this application, our goals have been accomplished by providing user friendly application that modified and enhanced traditional event planning process. Users are now able to easily and effortlessly search, filter, and organize their supplies. Also, for people who want to hire event planners they can easily find and communicate trusted companies or personal planners, we significantly improved efficiency. In addition, it is now a valuable opportunity for vendors to advertise their products and services to targeted groups of customers. Overall, our project has transformed traditional event planning into a fun, easy, enjoyable experience for everyone.
CS Rank 3
Project Title: Nadulk: Chalet Booking App in Qatar
Students: Hajar Alyafei, Amna Mohammed, Noora Almarri
Supervisor : Dr. Saleh Al-Hazbi
Abstract:
Individuals look for entertainment in life to help alleviate life’s stresses and difficulties, and chalets have become popular gathering places in Qatar due to cultural support and the fact that they are often less expensive than booking a hotel. However, booking chalets has become increasingly difficult as there is no central platform for promotion and booking as those present in other gulf countries. Customers have to ask family and friends for recommendations, and owners have to use social media for promotion and WhatsApp for booking, leading to difficulties managing communication with customers. To address this issue, a proposed solution called the Nadulk Application has been created. This application will make the process of booking a chalet easier for both customers and owners, allowing owners to manage chalet listings and customers to view photos and descriptions to book a chalet. The application is designed to solve customers and owners of chalets problems and facilitates the booking and managing chalets process using the mobile app.
Part of Computer Science and Engineering Senior Design Projects Exhibition Day 2023 for Female Students
Part of Computer Science and Engineering Senior Design Projects Exhibition Day 2023 for Male Students
On 11 June 2023, the six teams participated at the CENG Senior Project Designs 2023, and happily 3 teams out of the six were awarded again!
Our students Asma Alnuaimi, Fatemeh Ahmadizadeh, and Muneera Alghfarn won the 1st place in Best Prototype, Most Creative Design Award with their project titled: “Asthma Assessment Device for Pediatric Patients” and supervision by Dr. Khalid Abualsaud.
Our CSE students Ahmed Ibrahim, Renz Chuateco, and Sayer El-Hadidy won the 2nd place in Best Prototype, Most Creative Design Award, with their project titled: “Haptic Gloves Handball Goalkeeping Training System” and supervision by Dr. Noora Fetais.
Our CSE students our students AlDanah AlAnazi, Dareen Douglas, and Maryam Al-Meraikhi won the 2nd place in Best Marketable Design Award with their project titled: “Integrated Accident Detection and Evaluation System Based on Vehicular Networks and Artificial Intelligence (IADES)” and supervision by Dr. Devrim Unal.
Virtual Reality Lab Project Wins Second Place in “Innovators in Education”
May 24, 2023 / Leave a comment
Qatar University recently concluded its “Innovators in Education” project in the presence of Her Excellency Mrs. Buthaina bint Ali Jabor Al-Nuaimi, Minister of Education and Higher Education, and a number of officials, deans of colleges and students participating in the project. The project is a groundbreaking initiative aimed at fostering innovative educational methods and enhancing learning opportunities for students. It brought together educators and university students to design educational resources and develop effective solutions to address challenges in the educational field. Among the impressive array of winners, the “Virtual Reality Lab: Redefining Remote Education” project claimed second place in the category of multimedia and learning software. The project is developed by the students Ahmed Ammar, Abdul Aziz Al Hams, and Mohamed Al-Yazidi under the supervision of Dr. Osama Halabi. The achievement highlights the transformative potential of virtual reality technology in redefining remote education and creating immersive learning experiences for students.
CSE Student Won in Huawei ICT Competition 2022
December 24, 2022 / Leave a comment
Congratulations to the Qatari team who managed to win the “Outstanding Performance Award” in the regional Final of the Huawei ICT competition (Middle East) that was held in Oman from 20th to 22nd of December. The team consists of three students: Hassan Khan from our CSE department at QU, and two other students from HBKU and CCQ
The Huawei ICT competition aimed at nurturing ICT talents to contribute towards preparing the next generation of ICT leaders for the digital economy. This year’s competition featured 15 teams representing 11 countries across the Middle East and Central Asia. A total of 45 students competed in the finals from an initial entry of 19,231 students from 472 universities and colleges across the region.
Additionally, Qatar University received the award of “Excellent Academy” due to the great operation of the ICT academy and the number and level of students who have been certified.
CSE Team Wins Best UREP 2022 Presentation
October 19, 2022 / Leave a comment
A CSE team of undergraduate students, supervised by our faculty member Dr. Noora Fetais, won the Best Presentation award in the 14th Annual Undergraduate Research Experience Program (UREP) competition, which was held on 18th of October 2022. The winning project is titled “Intelligent and Immersive Cultural Game using Virtual Reality” and the team consists of the students Yahia Boray, Hesham Zaky, and Omar Osman.
UREP is one of the main programs offered by Qatar National Research Fund (QNRF) and designed to fulfil its aims in developing research infrastructure in Qatar by establishing the basis of scientific research at the undergraduate level. UREP provides a great opportunity for undergraduate students to experience scientific research and to engage in the various processes to build skills essential for the professional development of the students.
The developed game aims to preserve and spread cultural practices. It introduces new gaming mechanics, allowing user interaction with virtual game objects using hand gestures. The user’s objective is to hunt prey in their natural habitat which means that the player will physically change his location to hunt a specific prey using his falcon to mimic how the falcon hunts for its’ prey in the real world. This interaction with the real world, along with the incorporation of realistic graphics and mixed reality features, enhances the user’s experience and helps in preserving cultural practices.
Previous work tried to achieve the same goal by different approaches that led to different user segments and different usability cases. One major limitation in that work was the accessibility due to the use of specialized hardware. The hardware is accessible to only a small segment of users, and due to the challenges forced by the COVID19 situation reusing the hardware is prohibited in conferences or exhibitions.
As a result, not many will have access to the developed solution. The new implementation was designed to work on both Android and IOS to have a social interaction between the largest possible numbers of players. Other features that could also contribute to the goal of the project include building a virtual museum and displaying real falcons using the capabilities mixed reality has to offer.
Congratulations to the winning team!
CSE Faculty Members and Students Awarded in QU Annual Research Forum 2022
October 10, 2022 / Leave a comment
Faculty members and students from CSE department have received awards in QU Annual Research Forum and Exhibition 2022. The event brought together students, researchers and academics from the University’s colleges, research centers and institutions, in addition to partners and stakeholders, to assess, review, and discuss QU’s research outcomes and activities.
A team from faculty members and post docs from College of Engineering including Dr. Osama Halabi was awarded the Best Poster in Information and Communications Technologies discipline for Faculty and Postdoc category. The project is titled “The Development of Emerging Virtual Reality (VR) System for Analyzing Pedestrian Safety Perception on Road Infrastructure”.
Our students Somaya Eltanbouly, Muraam Abdel-Ghani, and Hoda Helmy won the Best Poster Award in Information and Communications Technologies discipline for Undergraduate Students category. The project is titled “Assistive Telexistence System Using Motion Blending”, and supervised by Dr. Osama Halabi and Dr. Mohammed Al-Sada.
Our CSE graduate student Najmath Ottakath won the Best Poster in FIFA World Cup Related Research discipline for graduate students category with a project titled “Fan Rage Detection and Alert System in Football Stadiums Using Multi-surveillance System”. The project is supervised by Dr. Sumaya Al Maadeed.
Congratulation to all of our winners!